Ashnock
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Ashnock
Focus50.0m
Archery ground & outfitter — the shop and the shooting

One thing sharp

Your eye has one focal plane. It can hold the sight ring or it can hold the gold, and it cannot hold both — which is the whole reason any of this kit exists. Move your cursor up and down the hero and watch the sharpness change hands.

Your eye is focused at 50.0 m — the face is at 50
An archer at full draw, anchored, sighting straight down the arrow
Full draw — the gold, the point and the string, all in one eye
The second device

The Week

Most of what happens at Ashnock happens on the grass behind the shop, and the grass runs to a timetable. Here is the whole of it at once — what runs when, how many places are on each line, and how many of them have already gone. Pick one and the line below draws itself the way it will actually be laid out: four to a boss, the boss at the size the face really is, and your place on it. Where each session sits on the ground, and what the distance does to the shot, is further down the page.

Four target butts on timber stands in long grass, set out under a wide sky
The ground, set out and waiting — — times a week, — places on the line
A session on the line
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The line — from above, four places to a boss

Four places to a boss, which is how a line is actually laid out — so six on the line is two bosses with the second one half used, and the drawing works that out rather than being told it. The bosses are drawn at the size the face really is, so a sixty standing next to a hundred and twenty-two is genuinely half the width of it; the plan further down does the opposite and draws each one at the size it looks from the shooting line, which is why the same butt is a different size in the two pictures and both are right. Who is already on a given line is a fixed function of that slot rather than a live count, so the same Saturday always looks the same, and the places left are counted off the drawing rather than written into it.

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Places left
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Bosses up
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How long
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Who it is for
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Provided
    Bring

      The BowThe ArrowThe MarkThe LineSessions on the groundFour departments, four rings The BowThe ArrowThe MarkThe LineSessions on the groundFour departments, four rings
      The live store needs JavaScript — the product grid, filters, search, quick view, bag, focus readout, The Group and The Ground are all scripted. Here is a static look at the four departments instead:
      An archer at full draw with a long wooden bow, in falling snow
      The Bow — Risers, limbs, one-piece recurves, and the bows everybody is handed first. Its ring on the face is the gold.
      Arrows standing in a quiver tube on a woodland course
      The Arrow — Shafts, vanes, feathers, points and nocks, and the bench to build them on. Its ring on the face is the red.
      A paper face on a timber stand with arrows waiting alongside it
      The Mark — Faces, straw bosses, timber stands and everything that goes out on the grass. Its ring on the face is the blue.
      An archer nocking an arrow with a bracer strapped on the bow arm
      The Line — Bracers, tabs, quivers, slings and the bag the whole lot travels in. Its ring on the face is the white.
      Department

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      Its ring: —
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      Nothing matches that

      Nothing in this department matches your search.

      A line of archers shooting down a grass range toward distant targets

      The target never gets smaller. Your group gets bigger.

      The third device

      The Group

      Every archery shop lists faces and distances as a column of numbers, and nobody outside the sport can read what any of them mean. So here it is drawn instead: the real ring geometry, at the face size you pick, with a group plotted from one number — how tight you are, in your own hands. The score underneath is measured off the drawing, not written into it.

      The face — and where it lands

      4.0 mrad
      Group across
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      Gold subtends
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      Six arrows
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      In the gold
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      Nothing here is a claim about equipment. The one thing you set is your angle — how consistently you let the string go — and everything else follows from geometry: a fixed angle opens into a wider circle the further out you stand, at one millimetre per metre per milliradian. The arrows are laid out from a fixed sequence so the same settings always draw the same group, and the score is read back off the plotted radii against the real ring spacing rather than typed in.

      The other half of the business

      The Ground

      Ashnock is a shop with a field behind it, and most of what actually happens here happens on the field. The same five sessions The Week runs on, now laid out on the ground itself: the shooting line on the left, the butts standing at the distance each session shoots. The same geometry as The Group, seen from above instead of from behind the string — and picking one here walks The Week at the top of the page to it.

      The ground — plan, shooting line to butts

      A session on the ground

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      Every butt on the plan is drawn at the size it actually appears from the shooting line, through the same angular model The Group uses — so the furthest one is small because it is far away, not because it was drawn small. The curve over it is the shape of the shot: for a given loose, the height of the arc grows with the square of the distance, which is why the sight moves so much further between fifty and seventy than it does between eighteen and thirty. What you need before a session is written as time on the line rather than as a card in your wallet, because that is what the person running it is actually asking you.

      Four departments

      The store, by ring

      The four departments take the four colours off the face, read from the centre outward. Changing department does not load a page — the mark moves out to that ring and the shot goes past you.

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      Items, each its own photograph
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      Departments, all live
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      Sub-filters across the store
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      Sessions on the ground
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      Times they run each week
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      Places on the line each week